Discover Your Very Own Story Generator

Like everyone else on the East Coast, I was snowbound this past weekend. It was really nice to be home with my favorite people with nowhere to be (except outside shoveling). I did discover though, that we were spending a lot of time with the television on. Since we generally adhere to pretty strict screen […]

Cricket Media Releases Digital App Featuring Library of Congress Rare Books

Free new edition of Story Bug App enables adults and children to read the digital editions together, even when they’re apart WASHINGTON, DC – January 27, 2016 – Cricket Media, an education media company and global learning network, announced today a collaboration with the Library of Congress to make freely available four rare 19th and […]

Invent It Challenge Week 2: Explore It!

The 2016 Spark!Lab Invent It Challenge is finally off and running. This year, kids ages 5 to 21 need to identify a real-world health problem and come up with a solution to the problem. Each entry must follow the seven step invention process spelled out by our partner, the Smithsonian’s Spark!Lab . For the next 7 weeks or so, […]

Help Your Shelves

If your family is anything like mine, the holidays resulted in a lot of new books. GREAT. And also: NOT GREAT.   My whole family loves reading books. Real books. We all have e-Readers but tend to use them for things like working-out or taking on vacation. We are all old-school, holding books, smelling books, […]

Cricket Media Leads with Most Wins in the 2016 Parents’ Choice Awards

All 11 publications receive top honors WASHINGTON, DC – January 20, 2016 – Cricket Media, an education media company and global learning network, announced today that all 11 of its Cricket Media magazines were honored with gold medals in the 2016 Parents’ Choice awards. The Parents’ Choice Awards is the nation’s oldest nonprofit program created […]

Invent It Challenge Week 1: Think It!

The 2016 Spark!Lab Invent It Challenge is finally off and running. This year, kids ages 5 to 21 need to identify a real-world health problem and come up with a solution to the problem. Each entry must follow the seven step invention process spelled out by our partner, the Smithsonian’s Spark!Lab . For the next […]